Vault-Tec Assistant Command Wiki

Operational Manual: Wasteland Systems

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This page explains the major Vault-Tec Assistant commands and how the game systems connect. Use Discord slash commands by typing / in your server and selecting the command from the menu.

Some commands may have cooldowns, permission checks, or require you to be alive before using them.

Basics

These commands are useful for checking your survivor, viewing progress, and getting started.

Command What It Does How To Use It
/profile Shows your survivor stats, health, radiation, caps, equipped gear, pet, companion, and settlement info. Use this when you want a full personal status check.
/profile_privacy Sets your profile to public or private. Private is useful if you do not want other players checking your build.
/view_profile Views another survivor's public profile. The target player must have public profile enabled.
/help Shows the bot's command list inside Discord. Good for checking exact command names quickly.

Fishing

Fishing is a bait-and-button minigame for collecting Appalachia fish and junk catches. Fish do not automatically award Fish Bits when caught; clean your catches when you want Fish Bits.

Command What It Does Notes
/fish guide Shows bait inventory, bait tiers, weather rules, monthly axolotl notes, and fishing regions. Start here before buying bait or choosing a region.
/fish cast Consumes one bait, waits for a bite, then enables a Hook button for the caster. Successful catches go into your inventory as fish or junk. Missing the Hook timeout loses the bait.
/fish clean Turns caught fish from your inventory into Fish Bits. Use this after catching fish; Fish Bits are not granted automatically on catch.

Bait, Weather, and Regions

  • Common Fishing Bait: best for generic and common fish.
  • Improved Fishing Bait: improves uncommon, glowing, and axolotl chances.
  • Superb Fishing Bait: best rare odds and required for local legends.
  • Weather: Rain helps rare-feeling catches. Nuke weather unlocks glowing fish in matching regions. Rain and Nuke require the matching settlement Weather Control Station.
  • Regions: Forest, Toxic Valley, Ash Heap, Savage Divide, Mire, Cranberry Bog, Skyline Valley, Organ Cave, Big Maw, and Wavy Willard's Water Park.

Fish Bits and Cooking

Cleaning fish yields Fish Bits by rarity: generic/common 1, uncommon 2, glowing 3, and axolotl/local legend 25. Fish Bits are usable Aid items that give a small HP heal with a small radiation gain. You can also craft Fish Bits into Grilled Fish, Fish and Tatos, and Fish Chowder for stronger food healing.

Raids

Raids are staged group encounters. The first raid is Gleaming Depths, a five-stage Vulcan facility run that consumes key materials and rewards surviving players.

Command What It Does Notes
/raid status Shows each Gleaming Depths stage, your progress, stage costs, key rewards, and final clear cooldown. Use this before spending raid materials.
/raid start Starts a selected Gleaming Depths stage and opens a short lobby for other players to join. Only your next unlocked stage can be started. Materials are refunded if setup fails.

Gleaming Depths Stage Matrix

  • Stage 1 - EN06 Guardian: costs 5 Ultracite Shards; rewards EN06 Circuitboard.
  • Stage 2 - Drill Defense: costs 8 Ultracite Shards + EN06 Circuitboard; rewards Drill Core.
  • Stage 3 - Epsilon Squad: costs 10 Ultracite Shards + Drill Core; rewards Epsilon Signet.
  • Stage 4 - Vulcan Lab: costs 12 Ultracite Shards + Epsilon Signet; rewards Vulcan Crystal.
  • Stage 5 - Ultracite Terror: costs 15 Ultracite Shards + Vulcan Crystal; final boss loot and a 2-hour leader cooldown.

Companions

Companions are collectible followers. You can own many companions, but only one can be active at a time. Active companions provide passive bonuses and gain XP from gameplay. Fisto is now part of the recruitable companion roster.

How To Get Companions

  • Rescue fights: Use /rescue to fight slavers and roll a hostage outcome.
  • Scavenging: /scavenge can occasionally find rescue signals.
  • Expeditions: Long expeditions can discover rescue signals while your dweller is away.
  • Settlement Radio Beacon: Build the beacon in your settlement. When the mayor uses /settlement collect, the beacon has a low chance to catch a rescue signal.
Command What It Does Notes
/companion collection Shows companions you own, their level, affinity, and bond tokens. Use this after recruiting a companion.
/companion equip Equips one owned companion as your active follower. Example: /companion equip dogmeat
/companion codex Shows all currently available companions and their perks. Useful for deciding who to chase.
/rescue Starts a focused rescue battle with a rare companion chance. You fight 2-3 enemies first. Rewards roll after victory.

Rescue Outcome Odds

  • 45% random wastelander: basic caps.
  • 20% faction member: better caps and supplies.
  • 20% hostile raider: trap outcome with combat-style rewards.
  • 10% rare cache: useful item rewards.
  • 5% companion: recruits a random companion.

There is duplicate protection. If you roll a companion you already own, you get bond tokens and high-tier loot or caps instead.

Current Companion Examples

  • Dogmeat: Better scavenging and expedition caps.
  • Boone: More combat damage.
  • Nick Valentine: Better rescue luck.
  • Curie: Better Stimpak healing.
  • Hancock: Combat damage and radiation resistance.
  • Piper: More companion XP gained.
  • Cait: Damage and resistance bonuses.
  • Paladin Danse: Strong damage resistance.
  • ED-E: Better rare expedition finds and beacon luck.
  • Fisto: Combat damage, damage resistance, and extra rescue-cache junk at max affinity.
  • Deacon: Better flee chance and rescue luck.

Expeditions

Expeditions are long-running AFK adventures. Send your dweller into the wasteland, wait for the timer, then return to collect the log and rewards.

Command What It Does Notes
/expedition start Starts an expedition from 1 to 168 hours. Longer trips mean more event chances, but more danger.
/expedition status Shows the current expedition log and remaining time. Use this to check what happened while away.
/expedition return Collects completed expedition findings. You must return after completion before starting another expedition.
/expedition exit Recalls your dweller early. Returning early may reduce rewards or apply a penalty.
Survival Note: Expeditions can include enemies, radiation storms, loot finds, rare gear, and rescue signals. Heal up before leaving.

Settlements

Settlements let players create a base, build structures, generate resources, manage members, and improve passive income.

Command What It Does Notes
/settlement create Founds your settlement. You become the mayor.
/settlement status Shows settlement resources, buildings, population, happiness, and power. Use this to check settlement health.
/settlement companion Assigns, removes, or checks the companion helping your settlement. Actions are assign, remove, and status. Mayor or officers can change it.
/settlement manage Builds or upgrades settlement structures. Mayor and officers can use this.
/settlement collect Collects generated settlement caps and scrap. If you have a Settlement Radio Beacon, this can also catch rescue signals.
/settlement transfer Deposits resources into your settlement. Mayors can also withdraw. Useful for funding new buildings.
/settlement join Joins another player's settlement by tag. Requires the settlement to be open.
/settlement leave Leaves your current settlement. Mayors should disband instead if they own one.
/settlement members Shows settlement members. Good for mayors and officers.
/settlement leaderboard Shows top settlements. Rankings depend on settlement progress.
/settlement accessibility Opens or closes the settlement to new members. Mayor or officer command.
/settlement promote Promotes a member to officer. Mayor only.
/settlement demote Demotes an officer. Mayor only.
/settlement kick Removes a member from the settlement. Mayor or officer command.
/settlement ban Bans a user from the settlement. Mayor or officer command.
/settlement unban Removes a settlement ban. Mayor or officer command.
/settlement checkbans Shows the settlement ban list. Mayor or officer command.
/settlement log Shows settlement activity logs. Mayor only.
/settlement disband Permanently deletes your settlement. Mayor only. This is irreversible.

Settlement Radio Beacon

The Settlement Radio Beacon is built through /settlement manage. Once built, the mayor's /settlement collect command can trigger a beacon sweep.

  • Base signal chance: 12%
  • Each beacon level adds +3%
  • Chance caps at 35%
  • Signal cooldown: 12 hours
  • Successful signals roll rescue rewards and can rarely recruit companions.

Settlement Companion Perks

A settlement can have one assigned companion at a time. Assigning a different companion replaces the previous one instead of stacking effects.

  • Dogmeat: better settlement happenings and growth happiness.
  • Boone: +8 settlement defense.
  • Nick Valentine: better settlement caps income.
  • Curie: +3 max AI population.
  • Hancock: productive day events happen more often.
  • Piper: caravan encounters happen more often.
  • Cait: raider attacks are easier to repel.
  • Paladin Danse: faction and companion rescue signals are easier to find.
  • ED-E: better settlement scrap income.
  • Fisto: small settlement scrap income boost.

Combat & Nuclear Events

Combat commands are for active fights, boss events, and endgame rewards.

Command What It Does Notes
/pve_encounter Starts a PvE fight against wasteland enemies. Choose difficulty when prompted.
/rescue Starts a rescue battle against slavers or hostiles. Win the fight to roll rescue rewards.
/nukelaunch start Launches an endgame nuke event if requirements are met. Targets include Scorchbeast Queen, Wendigo Colossus, Ultracite Titan, and Storm Goliaths at Hawksbill Weather Station.
/nukelaunch codes Fetches the current nuclear launch codes. Use when you need the current Alpha, Bravo, and Charlie codes.
/nukelaunch auto Sets up automatic nuke code updates in a selected channel. Administrator permission required.

Storm Goliaths

Hawksbill Weather Station is a new nuke target. Storm Goliaths brings higher health, heavier damage, radiation pressure, and a Neurological Overload special attack without replacing the older nuke bosses.

Economy & Trading

Earn caps, buy supplies, sell loot, trade with players, and run a vending machine.

Command What It Does Notes
/balance Checks your bottlecaps and basic stats. Quick economy status.
/daily Claims your daily bottlecap allowance. Use once per cooldown.
/shop Opens the categorized Wasteland Trading Post. Categories include Aid, Tools, Weapons, and Misc. Fishing bait appears under Tools.
/sell Sells unwanted inventory items for caps. Useful after scavenging or expeditions.
/trade Trades items and caps with another survivor. Both players confirm before completion.
/transfer Sends bottlecaps to another player. Use carefully. Transfers are direct.
/leaderboard Shows top survivors by category. Categories depend on tracked stats.
/vending browse Browses active player vending machines. Use this to shop globally.
/vending manage Lists or removes items from your vending machine. You set prices and quantities.
/vending view Views a specific player's vending machine. Useful when shopping from friends.

Inventory & Items

Your inventory stores aid, weapons, armor, junk, crafting materials, collectibles, and other loot.

Command What It Does Notes
/inventory Shows your Pip-Boy inventory. Use this to check what you own.
/weapon Views, equips, and manages weapons. Weapons increase combat damage.
/power_armor Views and equips power armor. Power armor helps with damage and radiation resistance.
/use Uses an item from your inventory. Examples include Stimpaks, RadAway, Jet, and Rad-X.
/craft Crafts useful items from junk materials. Break down junk first if needed.
/scrap Breaks junk items into scrap materials. Useful for crafting and settlement progress.

New Item Families

  • Fishing bait: Common, Improved, and Superb Fishing Bait are bought through /shop and used by /fish cast.
  • Fish catches: Fish appear as collectibles and can be sold or cleaned with /fish clean. Catches do not automatically grant Fish Bits.
  • Fish Bits and meals: Fish Bits are usable Aid items with a small heal and small radiation gain. They are also crafting ingredients for Grilled Fish, Fish and Tatos, and Fish Chowder.
  • Raid keys: Ultracite Shards, EN06 Circuitboard, Drill Core, Epsilon Signet, and Vulcan Crystal are consumed by /raid start.

Radio

Radio commands bring Fallout-style atmosphere to your Discord voice channel.

Command What It Does Notes
/radio play Joins your voice channel and plays a selected radio station. Search the station name when using the command.
/radio stop Stops playback and disconnects from voice. Use when your server is done listening.
/radio stats Shows station status and listener stats. Useful for seeing popular stations.

Minigames & Casino

These commands let you gamble caps, hack terminals, pick locks, and play quick games.

Command What It Does Notes
/terminal Starts a RobCo terminal hacking minigame. Has a cooldown.
/terminal_cancel Cancels your current terminal game. Use if you get stuck or need to stop.
/lockpick Uses bobby pins to pick a lock for rewards. Higher difficulty means higher risk and reward.
/slots Plays the Atomic Slots Machine. Casino game using bottlecaps.
/blackjack Plays Blackjack for caps. Enter your bet amount.
/roulette Plays Roulette. Bet per selected option.
/coinflip Bets caps on a coin flip. Choose your side and amount.
/rps Plays Rock Paper Scissors for caps. Choose rock, paper, or scissors.
/vault_code_guess Cracks a 3-digit Vault code. Bet caps to play.
/preserved_pie Attempts to win a Perfectly Preserved Pie. Rare collectible-style reward.
/radroach_race Starts a Radroach race for betting. Server casino event.

OVERSEER'S TIP: If you are new, start with /daily, /scavenge, /profile, and /inventory. Once you have supplies, try /expedition start or /settlement create.