Start Here
This page explains the major Vault-Tec Assistant commands and how the game systems connect. Use Discord slash commands by typing / in your server and selecting the command from the menu.
Some commands may have cooldowns, permission checks, or require you to be alive before using them.
Basics
These commands are useful for checking your survivor, viewing progress, and getting started.
| Command | What It Does | How To Use It |
|---|---|---|
/profile |
Shows your survivor stats, health, radiation, caps, equipped gear, pet, companion, and settlement info. | Use this when you want a full personal status check. |
/profile_privacy |
Sets your profile to public or private. | Private is useful if you do not want other players checking your build. |
/view_profile |
Views another survivor's public profile. | The target player must have public profile enabled. |
/help |
Shows the bot's command list inside Discord. | Good for checking exact command names quickly. |
Companions
Companions are collectible followers. You can own many companions, but only one can be active at a time. Active companions provide passive bonuses and gain XP from gameplay.
How To Get Companions
- Rescue fights: Use
/rescueto fight slavers and roll a hostage outcome. - Scavenging:
/scavengecan occasionally find rescue signals. - Expeditions: Long expeditions can discover rescue signals while your dweller is away.
- Settlement Radio Beacon: Build the beacon in your settlement. When the mayor uses
/settlement collect, the beacon has a low chance to catch a rescue signal.
| Command | What It Does | Notes |
|---|---|---|
/companion collection |
Shows companions you own, their level, affinity, and bond tokens. | Use this after recruiting a companion. |
/companion equip |
Equips one owned companion as your active follower. | Example: /companion equip dogmeat |
/companion codex |
Shows all currently available companions and their perks. | Useful for deciding who to chase. |
/rescue |
Starts a focused rescue battle with a rare companion chance. | You fight 2-3 enemies first. Rewards roll after victory. |
Rescue Outcome Odds
- 45% random wastelander: basic caps.
- 20% faction member: better caps and supplies.
- 20% hostile raider: trap outcome with combat-style rewards.
- 10% rare cache: useful item rewards.
- 5% companion: recruits a random companion.
There is duplicate protection. If you roll a companion you already own, you get bond tokens and high-tier loot or caps instead.
Current Companion Examples
- Dogmeat: Better scavenging and expedition caps.
- Boone: More combat damage.
- Nick Valentine: Better rescue luck.
- Curie: Better Stimpak healing.
- Hancock: Combat damage and radiation resistance.
- Piper: More companion XP gained.
- Cait: Damage and resistance bonuses.
- Paladin Danse: Strong damage resistance.
- ED-E: Better rare expedition finds and beacon luck.
- Deacon: Better flee chance and rescue luck.
Expeditions
Expeditions are long-running AFK adventures. Send your dweller into the wasteland, wait for the timer, then return to collect the log and rewards.
| Command | What It Does | Notes |
|---|---|---|
/expedition start |
Starts an expedition from 1 to 168 hours. | Longer trips mean more event chances, but more danger. |
/expedition status |
Shows the current expedition log and remaining time. | Use this to check what happened while away. |
/expedition return |
Collects completed expedition findings. | You must return after completion before starting another expedition. |
/expedition exit |
Recalls your dweller early. | Returning early may reduce rewards or apply a penalty. |
Settlements
Settlements let players create a base, build structures, generate resources, manage members, and improve passive income.
| Command | What It Does | Notes |
|---|---|---|
/settlement create |
Founds your settlement. | You become the mayor. |
/settlement status |
Shows settlement resources, buildings, population, happiness, and power. | Use this to check settlement health. |
/settlement manage |
Builds or upgrades settlement structures. | Mayor and officers can use this. |
/settlement collect |
Collects generated settlement caps and scrap. | If you have a Settlement Radio Beacon, this can also catch rescue signals. |
/settlement transfer |
Deposits resources into your settlement. Mayors can also withdraw. | Useful for funding new buildings. |
/settlement join |
Joins another player's settlement by tag. | Requires the settlement to be open. |
/settlement leave |
Leaves your current settlement. | Mayors should disband instead if they own one. |
/settlement members |
Shows settlement members. | Good for mayors and officers. |
/settlement leaderboard |
Shows top settlements. | Rankings depend on settlement progress. |
/settlement accessibility |
Opens or closes the settlement to new members. | Mayor or officer command. |
/settlement promote |
Promotes a member to officer. | Mayor only. |
/settlement demote |
Demotes an officer. | Mayor only. |
/settlement kick |
Removes a member from the settlement. | Mayor or officer command. |
/settlement ban |
Bans a user from the settlement. | Mayor or officer command. |
/settlement unban |
Removes a settlement ban. | Mayor or officer command. |
/settlement checkbans |
Shows the settlement ban list. | Mayor or officer command. |
/settlement log |
Shows settlement activity logs. | Mayor only. |
/settlement disband |
Permanently deletes your settlement. | Mayor only. This is irreversible. |
Settlement Radio Beacon
The Settlement Radio Beacon is built through /settlement manage. Once built, the mayor's /settlement collect command can trigger a beacon sweep.
- Base signal chance: 12%
- Each beacon level adds +3%
- Chance caps at 35%
- Signal cooldown: 12 hours
- Successful signals roll rescue rewards and can rarely recruit companions.
Combat & Nuclear Events
Combat commands are for active fights, boss events, and endgame rewards.
| Command | What It Does | Notes |
|---|---|---|
/pve_encounter |
Starts a PvE fight against wasteland enemies. | Choose difficulty when prompted. |
/rescue |
Starts a rescue battle against slavers or hostiles. | Win the fight to roll rescue rewards. |
/nukelaunch |
Launches an endgame nuke event if requirements are met. | Boss fights can reward high-tier loot and companion XP. |
/nukecodes set_channel |
Sets up Fallout 76 nuke code updates. | Admin-style utility for code channels. |
Economy & Trading
Earn caps, buy supplies, sell loot, trade with players, and run a vending machine.
| Command | What It Does | Notes |
|---|---|---|
/balance |
Checks your bottlecaps and basic stats. | Quick economy status. |
/daily |
Claims your daily bottlecap allowance. | Use once per cooldown. |
/shop |
Buys items from the Wasteland Trading Post. | Good source of aid items. |
/sell |
Sells unwanted inventory items for caps. | Useful after scavenging or expeditions. |
/trade |
Trades items and caps with another survivor. | Both players confirm before completion. |
/transfer |
Sends bottlecaps to another player. | Use carefully. Transfers are direct. |
/leaderboard |
Shows top survivors by category. | Categories depend on tracked stats. |
/browse_shops |
Browses active player vending machines. | Use this to shop globally. |
/vending manage |
Lists or removes items from your vending machine. | You set prices and quantities. |
/vending view |
Views a specific player's vending machine. | Useful when shopping from friends. |
Inventory & Items
Your inventory stores aid, weapons, armor, junk, crafting materials, collectibles, and other loot.
| Command | What It Does | Notes |
|---|---|---|
/inventory |
Shows your Pip-Boy inventory. | Use this to check what you own. |
/weapon |
Views, equips, and manages weapons. | Weapons increase combat damage. |
/power_armor |
Views and equips power armor. | Power armor helps with damage and radiation resistance. |
/use |
Uses an item from your inventory. | Examples include Stimpaks, RadAway, Jet, and Rad-X. |
/craft |
Crafts useful items from junk materials. | Break down junk first if needed. |
/scrap |
Breaks junk items into scrap materials. | Useful for crafting and settlement progress. |
Radio
Radio commands bring Fallout-style atmosphere to your Discord voice channel.
| Command | What It Does | Notes |
|---|---|---|
/radio play |
Joins your voice channel and plays a selected radio station. | Search the station name when using the command. |
/radio stop |
Stops playback and disconnects from voice. | Use when your server is done listening. |
/radio stats |
Shows station status and listener stats. | Useful for seeing popular stations. |
Minigames & Casino
These commands let you gamble caps, hack terminals, pick locks, and play quick games.
| Command | What It Does | Notes |
|---|---|---|
/terminal |
Starts a RobCo terminal hacking minigame. | Has a cooldown. |
/terminal_cancel |
Cancels your current terminal game. | Use if you get stuck or need to stop. |
/lockpick |
Uses bobby pins to pick a lock for rewards. | Higher difficulty means higher risk and reward. |
/slots |
Plays the Atomic Slots Machine. | Casino game using bottlecaps. |
/blackjack |
Plays Blackjack for caps. | Enter your bet amount. |
/roulette |
Plays Roulette. | Bet per selected option. |
/coinflip |
Bets caps on a coin flip. | Choose your side and amount. |
/rps |
Plays Rock Paper Scissors for caps. | Choose rock, paper, or scissors. |
/vault_code_guess |
Cracks a 3-digit Vault code. | Bet caps to play. |
/preserved_pie |
Attempts to win a Perfectly Preserved Pie. | Rare collectible-style reward. |
/radroach_race |
Starts a Radroach race for betting. | Server casino event. |
OVERSEER'S TIP: If you are new, start with /daily, /scavenge, /profile, and /inventory. Once you have supplies, try /expedition start or /settlement create.